Battle of Fern Gulley

Jason's Group
Ugh. Can't figure out infoboxes nice enough. Too tired to keep stuff.

Map
Can't figure out how best to represent maps.

Luckily this was a rather simple map. Columns are each two (five foot) squares wide and extend indefinitely north-south for combat purposes. Column three is the main road. Columns 2 and 4 are foliage that acts as difficult terrain, provides cover, and can be used for concealment. Columns 1 and 5 are 2 squares wide by 8 squares high. They require two move actions (at a normal move rate of 6) and a DC 15 Athletics check to climb. East and West quickly turn into whatever terrain and shouldn't be too prevalent in combat. I assumed they were forests.

Each Row represents two squares. Moroz and Dreenkra exit the folige with at least two squares between them and the frontmost party member, intentionally stopping them in the boulder trap. The shifters come out of the foliage as well, two squares behind the party. Boulders are "large". Covering 2x2 squares each and coming from different directions.

And I'm done figuring out wikia for today.

Enemies
Moroz, leader of bandits. Sword is specially engraved with his name. Otherwise standard bastard sword. 

Deenkra, soulmate of Moroz. Orb is a standard (by dnd terms) implement. Unique runes. 



Stats (Javeline Throwers)
Initiantive +8

Perception: +4

HP: 70

AC: 20 Fort: 18 Ref: 19 Will: 17

Speed: 6

Attack, Spear


 * +11 vs AC, 1d8+3 dmg

Attack, Javeline


 * Range 10/20; +12 vs AC; 1d6+3 dmg